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clarity-helper/.agents/skills/webaudio-gemini-live/SKILL.md
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jpremill 1feea40684 feat(ui): redesign voice cockpit with clinical companion drawer, Svelte 5 migration, and Gemini 3.8 voice
- Re-architect VoiceSession into full-bleed studio cockpit with overlay slide-over companion drawer
- Eliminate width squishing defect on LiveInsightPanel and add native dark/light theme support
- Integrate authentic Google Gemini 3.8 Flash TTS with Fenrir persona and fallback audio pipeline
- Implement comprehensive Playwright E2E visual regression suite across Desktop, iPad, and iPhone (21 tests, 45 snapshots)
- Migrate core application to Svelte 5 runes (, , ) with reactive stores
- Maintain .NET 8 Azure Functions serverless endpoints and clean build hygiene
2026-09-29 23:35:05 -04:00

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---
name: webaudio-gemini-live
description: >-
Guides the integration, troubleshooting, and optimization of real-time WebAudio capture,
Gemini Multimodal Live API WebSocket streaming, PCM encoding, and frequency visualizers.
---
# WebAudio & Gemini Multimodal Live API Skill
Use this skill when developing, debugging, or optimizing real-time duplex voice conversations with Google Gemini's native audio models (`gemini-2.5-flash-native-audio-preview-09-2025` or future native audio models).
---
## 1. WebAudio Architecture & Data Flow
```mermaid
sequenceDiagram
participant UserMic as Microphone (MediaStream)
participant InAudioCtx as Input AudioContext (16kHz)
participant LiveWS as Gemini Live WebSocket
participant OutAudioCtx as Output AudioContext (24kHz)
participant Visualizer as AnalyserNode & Visualizer
UserMic->>InAudioCtx: Raw Audio Stream
InAudioCtx->>InAudioCtx: Float32 -> Int16 PCM (16kHz)
InAudioCtx->>LiveWS: sendRealtimeInput({ media: { data: Base64, mimeType: 'audio/pcm;rate=16000' } })
LiveWS-->>OutAudioCtx: serverContent.modelTurn (PCM 24kHz Base64)
OutAudioCtx->>Visualizer: Frequency Data Array (FFT)
OutAudioCtx->>OutAudioCtx: Schedule AudioBufferSourceNode (Monotonic Queue)
LiveWS-->>LiveWS: serverContent.interrupted -> Stop All Audio
```
---
## 2. Critical Implementation Guidelines
### 2.1 Audio Context Configuration
- **Input Sample Rate**: Must be initialized at `16000` Hz:
```typescript
const inputAudioCtx = new (window.AudioContext || (window as any).webkitAudioContext)({ sampleRate: 16000 });
```
- **Output Sample Rate**: Must be initialized at `24000` Hz to match Gemini's native output audio sample rate:
```typescript
const outputAudioCtx = new (window.AudioContext || (window as any).webkitAudioContext)({ sampleRate: 24000 });
```
### 2.2 PCM Conversion Math
Convert 32-bit floating point audio (`-1.0` to `+1.0`) into 16-bit signed PCM integers (`-32768` to `+32767`):
```typescript
export function floatTo16BitPCM(float32Array: Float32Array): Int16Array {
const int16Array = new Int16Array(float32Array.length);
for (let i = 0; i < float32Array.length; i++) {
const s = Math.max(-1, Math.min(1, float32Array[i]));
int16Array[i] = s < 0 ? s * 0x8000 : s * 0x7FFF;
}
return int16Array;
}
```
### 2.3 Monotonic Playback Scheduling
To prevent audio overlap or gaps:
```typescript
const nextStartTimeRef = useRef<number>(0);
const audioCtx = outputAudioCtxRef.current!;
// Ensure scheduled start is never in the past
nextStartTimeRef.current = Math.max(nextStartTimeRef.current, audioCtx.currentTime);
const source = audioCtx.createBufferSource();
source.buffer = buffer;
source.connect(analyserNode);
source.start(nextStartTimeRef.current);
nextStartTimeRef.current += buffer.duration;
```
### 2.4 Handling Barge-in / Interruptions
When Gemini detects user speech while generating speech, it emits `message.serverContent.interrupted`:
```typescript
if (message.serverContent?.interrupted) {
// Stop all currently playing audio source nodes immediately
audioSourcesRef.current.forEach(source => {
try { source.stop(); } catch (e) {}
});
audioSourcesRef.current.clear();
nextStartTimeRef.current = 0;
setIsAiSpeaking(false);
}
```
---
## 3. Visualizer Engineering
- Connect `AnalyserNode` with `fftSize = 256` between source and destination.
- Use `analyser.getByteFrequencyData(dataArray)` to sample normalized amplitude (0-255).
- Use `requestAnimationFrame` for continuous rendering with smooth falloff.