feat: Add character names to scenarios and UI

Introduces `characterName` to the `Scenario` type, enabling AI personas to be explicitly named. This change also updates the `ScenarioCard` component to display the character name and adds foundational support for potential future scenario deletion functionality. The README has been updated with a new AI Studio link.
This commit is contained in:
John Remillard committed 2026-03-04 11:43:39 -05:00
1 parent e92c489db5
commit a4946ed04d
18 files changed
+3585 -320

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+4 -11
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@@ -1,4 +1,3 @@
import { LiveServerMessage, Modality } from "@google/genai";
// Convert Float32Array (Web Audio API) to PCM Int16 (Gemini API requirement)
export function floatTo16BitPCM(float32Array: Float32Array): ArrayBuffer {
@@ -14,10 +13,9 @@ export function floatTo16BitPCM(float32Array: Float32Array): ArrayBuffer {
return buffer;
}
// Base64 encoding for the payload
export function arrayBufferToBase64(buffer: ArrayBuffer): string {
// Manual encoding helper as per guidelines
export function encodeBase64(bytes: Uint8Array): string {
let binary = '';
const bytes = new Uint8Array(buffer);
const len = bytes.byteLength;
for (let i = 0; i < len; i++) {
binary += String.fromCharCode(bytes[i]);
@@ -25,8 +23,8 @@ export function arrayBufferToBase64(buffer: ArrayBuffer): string {
return btoa(binary);
}
// Convert Base64 string back to Uint8Array
export function base64ToUint8Array(base64: string): Uint8Array {
// Manual decoding helper as per guidelines
export function decodeBase64(base64: string): Uint8Array {
const binaryString = atob(base64);
const len = binaryString.length;
const bytes = new Uint8Array(len);
@@ -45,20 +43,15 @@ export async function decodeAudioData(
): Promise<AudioBuffer> {
// Ensure the byte length is even for Int16Array
if (data.byteLength % 2 !== 0) {
console.warn("Received odd byte length for PCM16 audio, trimming last byte.");
data = data.subarray(0, data.byteLength - 1);
}
// Use the underlying buffer, but handle offsets if the Uint8Array is a view
const dataInt16 = new Int16Array(data.buffer, data.byteOffset, data.byteLength / 2);
const buffer = ctx.createBuffer(numChannels, dataInt16.length / numChannels, sampleRate);
for (let channel = 0; channel < numChannels; channel++) {
const channelData = buffer.getChannelData(channel);
// Determine step size if multiple channels (usually 1 for this API)
for (let i = 0; i < dataInt16.length; i++) {
// Normalize Int16 to Float32 [-1.0, 1.0]
channelData[i] = dataInt16[i] / 32768.0;
}
}