feat: Add character names to scenarios and UI

Introduces `characterName` to the `Scenario` type, enabling AI personas to be explicitly named. This change also updates the `ScenarioCard` component to display the character name and adds foundational support for potential future scenario deletion functionality. The README has been updated with a new AI Studio link.
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John Remillard committed 2026-03-04 11:43:39 -05:00
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import { useState, useRef, useEffect, useCallback } from 'react';
import { GoogleGenAI, LiveServerMessage, Modality } from '@google/genai';
import { Scenario, UserSettings, Message, AnalysisResult } from '../types';
import { SYSTEM_ANALYSIS_PROMPT, CBT_ANALYSIS_SCHEMA } from '../constants';
import { floatTo16BitPCM, encodeBase64, decodeBase64, decodeAudioData } from '../services/audioUtils';
export type SessionStatus = 'connecting' | 'active' | 'analyzing' | 'finished';
export function useLiveSession(scenario: Scenario, voiceSettings: UserSettings) {
const [status, setStatus] = useState<SessionStatus>('connecting');
const [isMuted, setIsMuted] = useState(false);
const [audioLevel, setAudioLevel] = useState(0);
const [aiAudioLevel, setAiAudioLevel] = useState(0);
const [isAiSpeaking, setIsAiSpeaking] = useState(false);
const [isUserSpeaking, setIsUserSpeaking] = useState(false);
const [messages, setMessages] = useState<Message[]>([]);
const [isSilenceDetected, setIsSilenceDetected] = useState(false);
// Insights state
const [liveInsight, setLiveInsight] = useState<AnalysisResult | null>(null);
const [isAnalyzingTurn, setIsAnalyzingTurn] = useState(false);
// Refs for audio processing
const sessionPromiseRef = useRef<Promise<any> | null>(null);
const inputAudioCtxRef = useRef<AudioContext | null>(null);
const outputAudioCtxRef = useRef<AudioContext | null>(null);
const aiAnalyserRef = useRef<AnalyserNode | null>(null);
const nextStartTimeRef = useRef<number>(0);
const audioSourcesRef = useRef<Set<AudioBufferSourceNode>>(new Set());
const streamRef = useRef<MediaStream | null>(null);
const analysisChatRef = useRef<any>(null);
const silenceCheckTimerRef = useRef<NodeJS.Timeout | null>(null);
const aiLevelUpdateTimerRef = useRef<number | null>(null);
// Buffers for transcription
const currentInputTranscription = useRef('');
const currentOutputTranscription = useRef('');
const stopAllAudio = useCallback(() => {
audioSourcesRef.current.forEach(source => {
try { source.stop(); } catch (e) {}
});
audioSourcesRef.current.clear();
nextStartTimeRef.current = 0;
setAiAudioLevel(0);
}, []);
const toggleMute = useCallback(() => setIsMuted(prev => !prev), []);
useEffect(() => {
const ai = new GoogleGenAI({ apiKey: process.env.API_KEY });
// Setup Live Insights Chat
analysisChatRef.current = ai.chats.create({
model: 'gemini-3-flash-preview',
config: {
systemInstruction: `${SYSTEM_ANALYSIS_PROMPT}\nSCENARIO: ${scenario.title}\nFOCUS: ${scenario.cbtFocus.join(', ')}`,
responseMimeType: 'application/json',
responseSchema: CBT_ANALYSIS_SCHEMA,
}
});
const updateAiLevel = () => {
if (aiAnalyserRef.current && isAiSpeaking) {
const dataArray = new Uint8Array(aiAnalyserRef.current.frequencyBinCount);
aiAnalyserRef.current.getByteFrequencyData(dataArray);
let sum = 0;
for (let i = 0; i < dataArray.length; i++) sum += dataArray[i];
const avg = sum / dataArray.length;
setAiAudioLevel(avg * 0.8); // Scale for visualizer
} else {
setAiAudioLevel(0);
}
aiLevelUpdateTimerRef.current = requestAnimationFrame(updateAiLevel);
};
const connect = async () => {
try {
inputAudioCtxRef.current = new (window.AudioContext || (window as any).webkitAudioContext)({ sampleRate: 16000 });
outputAudioCtxRef.current = new (window.AudioContext || (window as any).webkitAudioContext)({ sampleRate: 24000 });
aiAnalyserRef.current = outputAudioCtxRef.current.createAnalyser();
aiAnalyserRef.current.fftSize = 256;
aiAnalyserRef.current.connect(outputAudioCtxRef.current.destination);
updateAiLevel();
const constraints: MediaStreamConstraints = {
audio: voiceSettings.preferredAudioDeviceId
? { deviceId: { exact: voiceSettings.preferredAudioDeviceId } }
: true
};
const stream = await navigator.mediaDevices.getUserMedia(constraints);
streamRef.current = stream;
// Silence detection logic: If after 5 seconds of active session,
// the max audio level seen is very low, flag it.
let maxLevelSeen = 0;
silenceCheckTimerRef.current = setTimeout(() => {
if (maxLevelSeen < 1.0) { // Threshold for silence
setIsSilenceDetected(true);
}
}, 6000);
const sessionPromise = ai.live.connect({
model: 'gemini-2.5-flash-native-audio-preview-09-2025',
callbacks: {
onopen: () => {
setStatus('active');
const source = inputAudioCtxRef.current!.createMediaStreamSource(stream);
const scriptProcessor = inputAudioCtxRef.current!.createScriptProcessor(4096, 1, 1);
scriptProcessor.onaudioprocess = (e) => {
const inputData = e.inputBuffer.getChannelData(0);
// Volume calculation
let sum = 0;
for (let i = 0; i < inputData.length; i++) sum += inputData[i] * inputData[i];
const level = Math.sqrt(sum / inputData.length) * 100;
setAudioLevel(level);
setIsUserSpeaking(level > 2.0);
if (level > maxLevelSeen) maxLevelSeen = level;
if (level > 2.0 && isSilenceDetected) setIsSilenceDetected(false);
if (isMuted) return;
const pcm16 = floatTo16BitPCM(inputData);
const base64 = encodeBase64(new Uint8Array(pcm16));
sessionPromise.then(session => {
session.sendRealtimeInput({
media: { data: base64, mimeType: 'audio/pcm;rate=16000' }
});
});
};
source.connect(scriptProcessor);
scriptProcessor.connect(inputAudioCtxRef.current!.destination);
},
onmessage: async (message: LiveServerMessage) => {
// Transcriptions
if (message.serverContent?.outputTranscription) {
currentOutputTranscription.current += message.serverContent.outputTranscription.text;
} else if (message.serverContent?.inputTranscription) {
currentInputTranscription.current += message.serverContent.inputTranscription.text;
}
if (message.serverContent?.turnComplete) {
const userText = currentInputTranscription.current;
const modelText = currentOutputTranscription.current;
if (userText) {
setMessages(prev => [...prev, { id: Date.now().toString(), role: 'user', text: userText, timestamp: new Date() }]);
if (analysisChatRef.current && modelText) {
setIsAnalyzingTurn(true);
analysisChatRef.current.sendMessage({ message: `User: "${userText}"\nAI: "${modelText}"` })
.then((res: any) => {
try { if (res.text) setLiveInsight(JSON.parse(res.text)); }
catch(e) {} finally { setIsAnalyzingTurn(false); }
});
}
}
if (modelText) {
setMessages(prev => [...prev, { id: (Date.now()+1).toString(), role: 'model', text: modelText, timestamp: new Date() }]);
}
currentInputTranscription.current = '';
currentOutputTranscription.current = '';
}
// Audio Output
const audioBase64 = message.serverContent?.modelTurn?.parts[0]?.inlineData?.data;
if (audioBase64) {
setIsAiSpeaking(true);
const audioCtx = outputAudioCtxRef.current!;
nextStartTimeRef.current = Math.max(nextStartTimeRef.current, audioCtx.currentTime);
const buffer = await decodeAudioData(decodeBase64(audioBase64), audioCtx, 24000, 1);
const source = audioCtx.createBufferSource();
source.buffer = buffer;
source.connect(aiAnalyserRef.current!);
source.onended = () => {
audioSourcesRef.current.delete(source);
if (audioSourcesRef.current.size === 0) setIsAiSpeaking(false);
};
source.start(nextStartTimeRef.current);
nextStartTimeRef.current += buffer.duration;
audioSourcesRef.current.add(source);
}
if (message.serverContent?.interrupted) {
stopAllAudio();
setIsAiSpeaking(false);
}
},
onclose: () => console.debug("Session closed"),
onerror: (e) => console.error("Session error", e)
},
config: {
responseModalities: [Modality.AUDIO],
speechConfig: {
voiceConfig: { prebuiltVoiceConfig: { voiceName: voiceSettings.voiceName } }
},
systemInstruction: `
${scenario.systemInstruction}
VOCAL REALISM PROTOCOL:
- Speak with natural human patterns (fillers like "um", "uh", "well...").
- Use brief hesitations when thinking or emotionally activated.
- Vary pace based on character emotion.
- Strictly in character; no clinical meta-feedback.
`,
inputAudioTranscription: {},
outputAudioTranscription: {}
}
});
sessionPromiseRef.current = sessionPromise;
} catch (err) {
console.error("Connect failed", err);
}
};
connect();
return () => {
stopAllAudio();
if (silenceCheckTimerRef.current) clearTimeout(silenceCheckTimerRef.current);
if (aiLevelUpdateTimerRef.current) cancelAnimationFrame(aiLevelUpdateTimerRef.current);
if (streamRef.current) streamRef.current.getTracks().forEach(t => t.stop());
if (inputAudioCtxRef.current) inputAudioCtxRef.current.close();
if (outputAudioCtxRef.current) outputAudioCtxRef.current.close();
if (sessionPromiseRef.current) sessionPromiseRef.current.then(s => s.close());
};
}, [scenario, voiceSettings, stopAllAudio, isMuted]);
return {
status,
setStatus,
isMuted,
toggleMute,
audioLevel,
aiAudioLevel,
isAiSpeaking,
isUserSpeaking,
messages,
liveInsight,
isAnalyzingTurn,
isSilenceDetected,
sessionPromiseRef,
startSession: () => {
if (sessionPromiseRef.current) {
sessionPromiseRef.current.then(session => {
// We send a "hidden" text input to the model to trigger its initial message
// The Live API supports sending text turns in the clientContent
session.send({
clientContent: {
turns: [{
role: 'user',
parts: [{ text: "Please start the scenario now. Greet me as your character." }]
}],
turnComplete: true
}
});
});
}
}
};
}