feat: Add character names to scenarios and UI
Introduces `characterName` to the `Scenario` type, enabling AI personas to be explicitly named. This change also updates the `ScenarioCard` component to display the character name and adds foundational support for potential future scenario deletion functionality. The README has been updated with a new AI Studio link.
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import { useState, useRef, useEffect, useCallback } from 'react';
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import { GoogleGenAI, LiveServerMessage, Modality } from '@google/genai';
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import { Scenario, UserSettings, Message, AnalysisResult } from '../types';
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import { SYSTEM_ANALYSIS_PROMPT, CBT_ANALYSIS_SCHEMA } from '../constants';
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import { floatTo16BitPCM, encodeBase64, decodeBase64, decodeAudioData } from '../services/audioUtils';
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export type SessionStatus = 'connecting' | 'active' | 'analyzing' | 'finished';
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export function useLiveSession(scenario: Scenario, voiceSettings: UserSettings) {
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const [status, setStatus] = useState<SessionStatus>('connecting');
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const [isMuted, setIsMuted] = useState(false);
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const [audioLevel, setAudioLevel] = useState(0);
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const [aiAudioLevel, setAiAudioLevel] = useState(0);
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const [isAiSpeaking, setIsAiSpeaking] = useState(false);
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const [isUserSpeaking, setIsUserSpeaking] = useState(false);
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const [messages, setMessages] = useState<Message[]>([]);
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const [isSilenceDetected, setIsSilenceDetected] = useState(false);
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// Insights state
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const [liveInsight, setLiveInsight] = useState<AnalysisResult | null>(null);
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const [isAnalyzingTurn, setIsAnalyzingTurn] = useState(false);
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// Refs for audio processing
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const sessionPromiseRef = useRef<Promise<any> | null>(null);
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const inputAudioCtxRef = useRef<AudioContext | null>(null);
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const outputAudioCtxRef = useRef<AudioContext | null>(null);
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const aiAnalyserRef = useRef<AnalyserNode | null>(null);
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const nextStartTimeRef = useRef<number>(0);
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const audioSourcesRef = useRef<Set<AudioBufferSourceNode>>(new Set());
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const streamRef = useRef<MediaStream | null>(null);
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const analysisChatRef = useRef<any>(null);
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const silenceCheckTimerRef = useRef<NodeJS.Timeout | null>(null);
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const aiLevelUpdateTimerRef = useRef<number | null>(null);
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// Buffers for transcription
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const currentInputTranscription = useRef('');
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const currentOutputTranscription = useRef('');
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const stopAllAudio = useCallback(() => {
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audioSourcesRef.current.forEach(source => {
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try { source.stop(); } catch (e) {}
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});
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audioSourcesRef.current.clear();
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nextStartTimeRef.current = 0;
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setAiAudioLevel(0);
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}, []);
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const toggleMute = useCallback(() => setIsMuted(prev => !prev), []);
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useEffect(() => {
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const ai = new GoogleGenAI({ apiKey: process.env.API_KEY });
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// Setup Live Insights Chat
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analysisChatRef.current = ai.chats.create({
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model: 'gemini-3-flash-preview',
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config: {
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systemInstruction: `${SYSTEM_ANALYSIS_PROMPT}\nSCENARIO: ${scenario.title}\nFOCUS: ${scenario.cbtFocus.join(', ')}`,
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responseMimeType: 'application/json',
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responseSchema: CBT_ANALYSIS_SCHEMA,
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}
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});
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const updateAiLevel = () => {
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if (aiAnalyserRef.current && isAiSpeaking) {
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const dataArray = new Uint8Array(aiAnalyserRef.current.frequencyBinCount);
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aiAnalyserRef.current.getByteFrequencyData(dataArray);
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let sum = 0;
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for (let i = 0; i < dataArray.length; i++) sum += dataArray[i];
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const avg = sum / dataArray.length;
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setAiAudioLevel(avg * 0.8); // Scale for visualizer
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} else {
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setAiAudioLevel(0);
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}
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aiLevelUpdateTimerRef.current = requestAnimationFrame(updateAiLevel);
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};
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const connect = async () => {
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try {
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inputAudioCtxRef.current = new (window.AudioContext || (window as any).webkitAudioContext)({ sampleRate: 16000 });
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outputAudioCtxRef.current = new (window.AudioContext || (window as any).webkitAudioContext)({ sampleRate: 24000 });
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aiAnalyserRef.current = outputAudioCtxRef.current.createAnalyser();
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aiAnalyserRef.current.fftSize = 256;
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aiAnalyserRef.current.connect(outputAudioCtxRef.current.destination);
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updateAiLevel();
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const constraints: MediaStreamConstraints = {
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audio: voiceSettings.preferredAudioDeviceId
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? { deviceId: { exact: voiceSettings.preferredAudioDeviceId } }
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: true
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};
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const stream = await navigator.mediaDevices.getUserMedia(constraints);
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streamRef.current = stream;
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// Silence detection logic: If after 5 seconds of active session,
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// the max audio level seen is very low, flag it.
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let maxLevelSeen = 0;
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silenceCheckTimerRef.current = setTimeout(() => {
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if (maxLevelSeen < 1.0) { // Threshold for silence
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setIsSilenceDetected(true);
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}
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}, 6000);
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const sessionPromise = ai.live.connect({
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model: 'gemini-2.5-flash-native-audio-preview-09-2025',
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callbacks: {
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onopen: () => {
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setStatus('active');
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const source = inputAudioCtxRef.current!.createMediaStreamSource(stream);
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const scriptProcessor = inputAudioCtxRef.current!.createScriptProcessor(4096, 1, 1);
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scriptProcessor.onaudioprocess = (e) => {
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const inputData = e.inputBuffer.getChannelData(0);
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// Volume calculation
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let sum = 0;
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for (let i = 0; i < inputData.length; i++) sum += inputData[i] * inputData[i];
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const level = Math.sqrt(sum / inputData.length) * 100;
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setAudioLevel(level);
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setIsUserSpeaking(level > 2.0);
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if (level > maxLevelSeen) maxLevelSeen = level;
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if (level > 2.0 && isSilenceDetected) setIsSilenceDetected(false);
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if (isMuted) return;
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const pcm16 = floatTo16BitPCM(inputData);
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const base64 = encodeBase64(new Uint8Array(pcm16));
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sessionPromise.then(session => {
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session.sendRealtimeInput({
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media: { data: base64, mimeType: 'audio/pcm;rate=16000' }
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});
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});
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};
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source.connect(scriptProcessor);
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scriptProcessor.connect(inputAudioCtxRef.current!.destination);
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},
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onmessage: async (message: LiveServerMessage) => {
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// Transcriptions
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if (message.serverContent?.outputTranscription) {
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currentOutputTranscription.current += message.serverContent.outputTranscription.text;
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} else if (message.serverContent?.inputTranscription) {
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currentInputTranscription.current += message.serverContent.inputTranscription.text;
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}
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if (message.serverContent?.turnComplete) {
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const userText = currentInputTranscription.current;
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const modelText = currentOutputTranscription.current;
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if (userText) {
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setMessages(prev => [...prev, { id: Date.now().toString(), role: 'user', text: userText, timestamp: new Date() }]);
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if (analysisChatRef.current && modelText) {
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setIsAnalyzingTurn(true);
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analysisChatRef.current.sendMessage({ message: `User: "${userText}"\nAI: "${modelText}"` })
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.then((res: any) => {
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try { if (res.text) setLiveInsight(JSON.parse(res.text)); }
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catch(e) {} finally { setIsAnalyzingTurn(false); }
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});
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}
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}
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if (modelText) {
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setMessages(prev => [...prev, { id: (Date.now()+1).toString(), role: 'model', text: modelText, timestamp: new Date() }]);
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}
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currentInputTranscription.current = '';
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currentOutputTranscription.current = '';
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}
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// Audio Output
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const audioBase64 = message.serverContent?.modelTurn?.parts[0]?.inlineData?.data;
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if (audioBase64) {
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setIsAiSpeaking(true);
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const audioCtx = outputAudioCtxRef.current!;
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nextStartTimeRef.current = Math.max(nextStartTimeRef.current, audioCtx.currentTime);
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const buffer = await decodeAudioData(decodeBase64(audioBase64), audioCtx, 24000, 1);
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const source = audioCtx.createBufferSource();
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source.buffer = buffer;
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source.connect(aiAnalyserRef.current!);
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source.onended = () => {
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audioSourcesRef.current.delete(source);
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if (audioSourcesRef.current.size === 0) setIsAiSpeaking(false);
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};
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source.start(nextStartTimeRef.current);
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nextStartTimeRef.current += buffer.duration;
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audioSourcesRef.current.add(source);
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}
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if (message.serverContent?.interrupted) {
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stopAllAudio();
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setIsAiSpeaking(false);
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}
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},
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onclose: () => console.debug("Session closed"),
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onerror: (e) => console.error("Session error", e)
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},
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config: {
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responseModalities: [Modality.AUDIO],
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speechConfig: {
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voiceConfig: { prebuiltVoiceConfig: { voiceName: voiceSettings.voiceName } }
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},
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systemInstruction: `
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${scenario.systemInstruction}
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VOCAL REALISM PROTOCOL:
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- Speak with natural human patterns (fillers like "um", "uh", "well...").
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- Use brief hesitations when thinking or emotionally activated.
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- Vary pace based on character emotion.
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- Strictly in character; no clinical meta-feedback.
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`,
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inputAudioTranscription: {},
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outputAudioTranscription: {}
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}
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});
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sessionPromiseRef.current = sessionPromise;
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} catch (err) {
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console.error("Connect failed", err);
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}
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};
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connect();
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return () => {
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stopAllAudio();
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if (silenceCheckTimerRef.current) clearTimeout(silenceCheckTimerRef.current);
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if (aiLevelUpdateTimerRef.current) cancelAnimationFrame(aiLevelUpdateTimerRef.current);
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if (streamRef.current) streamRef.current.getTracks().forEach(t => t.stop());
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if (inputAudioCtxRef.current) inputAudioCtxRef.current.close();
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if (outputAudioCtxRef.current) outputAudioCtxRef.current.close();
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if (sessionPromiseRef.current) sessionPromiseRef.current.then(s => s.close());
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};
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}, [scenario, voiceSettings, stopAllAudio, isMuted]);
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return {
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status,
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setStatus,
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isMuted,
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toggleMute,
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audioLevel,
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aiAudioLevel,
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isAiSpeaking,
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isUserSpeaking,
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messages,
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liveInsight,
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isAnalyzingTurn,
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isSilenceDetected,
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sessionPromiseRef,
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startSession: () => {
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if (sessionPromiseRef.current) {
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sessionPromiseRef.current.then(session => {
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// We send a "hidden" text input to the model to trigger its initial message
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// The Live API supports sending text turns in the clientContent
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session.send({
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clientContent: {
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turns: [{
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role: 'user',
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parts: [{ text: "Please start the scenario now. Greet me as your character." }]
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}],
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turnComplete: true
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}
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});
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});
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}
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}
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};
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}
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